AoeStats
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Oasis

509802115Analyzed
2v2 RM · 6d ago on Sep 28, 2026· 70m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
954
+17
🇨🇱 Magyars · Chile
937
+18
🇧🇷 Franks · Brazil
1044
-20
🇧🇷 Khmer · Brazil
918
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,718 13:32 19:52 38:31 ⛏ Fast Castle
33 2,309 11:58 14:48 34:20 ⛏ Fast Castle
24 1,681 12:20 18:23 49:50 ⛏ Fast Castle
18 1,254 10:39 21:16 36:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,580 51,050 30,655 1,730 162,015 180,274
43,120 37,978 24,700 3,245 109,043 145,336
28,650 27,598 4,890 3,540 64,678 69,979
19,100 20,815 14,985 3,475 58,375 59,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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