AoeStats
← xDou

Arena

508276054Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 46m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
1029
+15
🇧🇷 Romans · Brazil
903
+19
🇩🇪 Khmer · Germany
998
-17
🇩🇪 Byzantines · Germany
998
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,541 11:24 15:44 31:38 ⛏ Fast Castle
33 1,549 11:57 15:56 30:02 ⛏ Fast Castle
22 1,035 10:05 13:48 31:40 ⛏ Fast Castle
22 1,019 10:30 15:02 30:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,775 26,590 16,990 2,250 68,605 86,621
23,755 16,885 9,005 3,650 53,295 74,590
25,335 11,475 10,220 2,310 49,340 62,313
16,445 13,810 7,175 2,800 40,230 45,635
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.