AoeStats
← simbasdead

Nomad

508949831Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 48m 46s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vikings · France
974
+15
🇨🇱 Chinese · Chile
948
+16
🇪🇸 Celts · Spain
977
-16
🇺🇸 Turks · United States
937
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,817 16:22 26:28 39:35 ⚔ Scouts FC
32 1,549 18:00 29:19 43:14 ⚔ Fish Boom into M@A into Archers
29 1,432 13:10 21:12 34:58 ⛏ Fish Boom FC
11 521 16:31 25:41 45:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,720 16,123 8,105 2,900 48,848 63,075
13,005 14,747 6,945 2,465 37,162 44,015
9,040 8,214 4,050 2,215 23,519 27,340
8,370 6,709 2,560 2,470 20,109 21,018
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.