AoeStats
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Arena

508777789Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 42m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1140
+10
🇩🇪 Huns · Germany
951
+18
🇺🇸 Turks · United States
907
+20
🇺🇸 Bohemians · United States
879
+22
🇨🇱 Bengalis · Chile
1080
-21
🇲🇽 Bohemians · Mexico
979
-17
🇨🇱 Romans · Chile
968
-16
🇨🇱 Vietnamese · Chile
967
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,485 12:20 16:21 27:52 ⛏ Fast Castle
32 1,347 10:38 14:43 35:20 ⛏ Fast Castle
27 1,158 12:19 16:09 — ⛏ Fast Castle
25 1,050 12:16 16:47 — ⛏ Fast Castle
21 898 11:40 24:34 — ⚔ Archer Rush
15 626 10:32 15:13 30:09 ⛏ Fast Castle
11 461 11:35 21:36 37:48 ⛏ Fast Castle
7 293 11:11 21:04 31:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,055 6,095 8,155 1,535 34,840 41,732
15,290 9,240 9,125 850 34,505 35,095
14,385 8,500 8,080 1,530 32,495 34,838
10,735 7,460 5,980 2,530 26,705 30,195
11,695 7,285 4,045 2,700 25,725 31,907
7,855 10,475 3,305 1,595 23,230 25,471
7,530 9,760 4,935 750 22,975 28,701
6,525 9,480 5,465 1,500 22,970 30,292
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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