AoeStats
← migueluptown

MegaRandom

510006653Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 39m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1069
+17
🇲🇽 Vikings · Mexico
1023
+19
🇵🇪 Persians · Peru
1204
-23
🇵🇪 Spanish · Peru
974
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,988 12:05 27:38 — ⚔ Archer Rush
46 1,850 11:33 24:06 — ⚔ M@A into Skirms
31 1,226 11:39 20:41 — ⛏ Fast Castle
20 805 11:35 20:33 39:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,800 9,856 6,690 1,725 33,071 35,992
14,295 11,609 5,900 975 32,779 34,816
11,885 9,085 3,045 1,295 25,310 28,680
8,485 7,772 2,495 885 19,637 20,742
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.