AoeStats
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Arena

507625099Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 88m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
1029
+14
🇹🇼 Cumans · Taiwan
1012
+42
🇨🇳 Portuguese · China
985
+16
🇨🇳 Aztecs · China
923
+19
🇧🇷 Magyars · Brazil
1082
-19
🇵🇪 Spanish · Peru
990
-16
🇧🇷 Koreans · Brazil
963
-15
🇵🇪 Teutons · Peru
930
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 3,235 11:06 15:21 39:44 ⛏ Fast Castle
35 3,091 12:25 16:56 35:09 ⛏ Fast Castle
34 3,021 9:54 13:52 31:55 ⛏ Fast Castle
34 3,041 10:24 16:06 31:30 ⛏ Fast Castle
27 2,408 9:30 33:54 63:38 ⚔ Towers FC
27 2,386 11:23 15:04 33:40 ⛏ Fast Castle
25 2,173 10:31 18:05 35:07 ⛏ Fast Castle
22 1,978 11:27 18:57 31:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,010 81,735 24,775 5,070 163,590 176,445
101,425 27,040 28,220 2,975 159,660 179,135
75,835 25,300 32,985 1,500 135,620 150,982
64,195 37,725 28,700 4,100 134,720 157,582
39,240 30,745 40,800 4,710 115,495 117,429
48,255 32,845 25,585 3,300 109,985 127,326
38,165 39,125 23,820 4,170 105,280 171,391
41,130 42,484 3,975 1,000 88,589 132,897
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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