AoeStats
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Arena

507405060Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 97m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Britons · Peru
1008
+16
🇵🇪 Spanish · Peru
972
+18
🇨🇦 Poles · Canada
955
+18
🇵🇪 Hindustanis · Peru
909
+20
🇧🇷 Celts · Brazil
1272
-27
🇨🇳 Bohemians · China
1000
-18
🇧🇷 Byzantines · Brazil
969
-17
🇧🇷 Persians · Brazil
794
-10
Player eAPM Actions Feudal Castle Imperial Opening
27 2,676 12:05 17:27 32:08 ⛏ Fast Castle
27 2,591 10:23 16:53 36:25 ⛏ Fast Castle
25 2,461 10:10 17:57 35:56 ⛏ Fast Castle
22 2,127 10:00 14:55 37:43 ⛏ Fast Castle
20 1,969 10:26 17:47 96:53 ⛏ Fast Castle
20 1,937 11:48 18:16 30:24 ⛏ Fast Castle
20 1,954 10:29 16:22 34:26 ⛏ Fast Castle
17 1,622 10:28 17:01 54:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,380 59,690 27,755 7,145 144,970 153,760
60,795 48,475 32,925 2,700 144,895 161,496
48,030 48,505 31,680 5,690 133,905 147,018
37,930 49,870 25,160 3,720 116,680 127,459
63,185 28,125 19,800 4,225 115,335 122,518
26,680 34,520 17,815 2,090 81,105 81,961
35,575 16,965 19,495 1,600 73,635 80,016
31,055 26,160 6,375 1,370 64,960 70,870
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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