AoeStats
← Necrosaro

Yucatan

510832177Analyzed
2v2 RM · 19h ago on Oct 2, 2026· 60m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Turks · France
622
+16
🇹🇷 Huns · Türkiye
608
+16
🇨🇦 Celts · Canada
619
-16
🇨🇦 Teutons · Canada
613
-16
Player eAPM Actions Feudal Castle Imperial Opening
18 1,122 13:16 17:07 36:17 ⛏ Fast Castle
14 865 15:01 22:04 — ⛏ Fast Castle
14 873 14:41 23:32 39:10 ⚔ M@A FC into Archers
11 651 10:35 20:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,815 24,970 17,515 1,600 73,900 83,378
24,820 15,120 18,085 6,165 64,190 73,900
20,170 12,520 11,430 5,075 49,195 50,892
10,770 7,925 1,710 6,405 26,810 34,840
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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