AoeStats
← Necrosaro

Yucatan

510806611Analyzed
2v2 RM · 22h ago on Oct 2, 2026· 52m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Franks · Romania
629
+16
🇫🇷 Khmer · France
596
+18
🇨🇦 Vikings · Canada
636
-17
🇨🇦 Teutons · Canada
630
-17
Player eAPM Actions Feudal Castle Imperial Opening
17 881 13:40 20:09 38:53 ⛏ Fast Castle
14 747 11:30 21:43 50:46 ⛏ Fast Castle
13 673 15:59 26:43 33:21 ⚔ M@A into Archers into Fast Imp
12 622 11:20 28:00 46:00 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
24,440 17,500 10,965 1,600 54,505 57,336
19,420 12,460 13,645 3,855 49,380 61,705
20,380 16,813 8,035 2,455 47,683 59,475
11,765 8,545 2,530 3,700 26,540 31,888
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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