AoeStats
← Necrosaro

Arabia

510799135Analyzed
2v2 RM · 24h ago on Oct 2, 2026· 54m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Celts · Italy
691
+14
🇮🇳 Byzantines · India
676
+15
🇨🇦 Celts · Canada
651
-15
🇨🇦 Huns · Canada
644
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,414 11:17 19:42 36:20 ⚔ FC into Skirms
13 711 15:37 23:30 33:39 ⚔ M@A FC into Archers into Scouts
13 730 12:10 20:10 35:18 ⛏ Fast Castle
7 391 11:34 24:58 32:21 ⚔ Archers into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
31,125 18,628 19,055 2,150 70,958 83,882
24,595 21,615 9,290 2,350 57,850 74,130
25,850 13,175 14,660 1,500 55,185 56,820
19,155 14,635 10,090 3,485 47,365 55,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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