AoeStats
← Necrosaro

Coastal Forest

510451058Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 56m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
694
+15
🇨🇦 Lithuanians · Canada
688
+15
🇨🇦 Celts · Canada
678
-15
🇨🇦 Huns · Canada
671
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,358 10:33 17:14 34:19 ⛏ Fast Castle
21 1,199 10:04 17:30 — ⛏ Fast Castle
14 782 15:02 22:30 37:51 ⚔ M@A into Archers
12 696 9:44 24:10 41:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,845 21,745 17,000 2,635 72,225 86,435
25,605 24,865 11,620 2,930 65,020 84,742
21,005 13,285 9,975 2,260 46,525 55,119
5,685 4,880 1,375 1,670 13,610 15,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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