AoeStats
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Arabia

507154694Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 46m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Burmese · India
1126
+15
🇧🇪 Burgundians · Belgium
1079
+17
🇹🇷 Vietnamese · Türkiye
1118
-16
🇹🇷 Persians · Türkiye
1096
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,439 10:14 23:54 — ⚔ Archer Rush
24 1,134 10:38 17:56 — ⛏ Fast Castle
18 857 11:38 18:14 35:24 ⛏ Fast Castle
14 671 14:08 18:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,070 11,381 9,350 2,060 40,861 44,855
12,935 9,805 6,530 100 29,370 34,667
15,405 6,853 3,540 1,840 27,638 28,354
9,370 9,451 2,375 1,305 22,501 23,334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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