AoeStats
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MegaRandom

506477657Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 51m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Khmer · India
1115
+11
🇹🇷 Spanish · Türkiye
1062
+13
🇩🇪 Maya · Germany
1006
-12
🇩🇪 Poles · Germany
1005
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 1,231 12:37 19:27 37:45 ⛏ Fast Castle
20 1,047 15:08 19:55 50:42 ⛏ Fast Castle
19 964 12:16 24:55 43:26 ⚔ Scout Rush
16 846 13:49 22:09 45:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,495 10,289 13,520 2,580 48,884 53,981
22,880 12,231 11,425 2,250 48,786 52,655
16,810 15,303 9,730 1,400 43,243 48,789
16,240 7,685 8,585 950 33,460 35,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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