AoeStats
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Arena

505722071Analyzed
2v2 RM · 23d ago on Sep 10, 2026· 26m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Britons · India
1131
+17
🇱🇻 Mongols · Latvia
1108
+17
🇨🇱 Lithuanians · Chile
1149
-17
🇨🇱 Armenians · Chile
1145
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 1,287 11:11 15:11 — ⚔ Scouts FC
36 963 12:33 16:25 — ⛏ Fast Castle
24 650 10:46 16:04 — ⛏ Fast Castle
16 422 12:15 16:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,325 4,585 1,725 300 14,935 15,492
5,650 5,330 1,770 260 13,010 13,267
5,060 5,165 2,185 210 12,620 14,731
4,875 4,608 2,250 680 12,413 12,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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