AoeStats
← Convict

Migration

506162862Analyzed
1v1 RM · 20d ago on Sep 12, 2026· 58m 10s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
572
+14
🇸🇰 Franks · Slovakia
520
-14
Player eAPM Actions Feudal Castle Imperial Opening
16 952 14:37 28:36 41:20 ⛏ Fish Boom FC
13 757 14:08 21:51 38:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,995 27,510 14,530 2,200 73,235 78,875
21,140 12,690 12,215 3,300 49,345 54,989
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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