AoeStats
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Arena

510019574Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 71m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
784
+14
🇲🇽 Tatars · Mexico
676
+17
🇲🇽 Persians · Mexico
741
-16
🇦🇷 Britons · Argentina
717
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 2,042 13:37 17:44 33:43 ⛏ Fast Castle
27 1,932 9:40 19:16 32:21 ⛏ Fast Castle
19 1,402 12:47 20:47 33:12 ⛏ Fast Castle
10 731 11:19 25:59 39:59 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
29,840 44,865 30,025 3,695 108,425 133,220
35,090 22,290 26,450 3,150 86,980 103,911
26,205 24,475 28,280 3,775 82,735 84,940
22,140 18,525 10,515 4,950 56,130 56,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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