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Oasis

510012159Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 70m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
706
+11
🇺🇸 Burgundians · United States
681
+12
🇺🇸 Celts · United States
558
+18
🇨🇱 Khmer · Chile
641
-15
🇨🇱 Britons · Chile
589
-13
🇨🇱 Mongols · Chile
569
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,882 10:26 22:23 33:46 ⚔ Archer Rush
22 1,570 10:58 21:33 40:17 ⚔ Archer Rush
20 1,385 11:57 19:32 39:05 ⛏ Fast Castle
17 1,168 13:02 21:56 37:39 ⛏ Fast Castle
15 1,058 11:06 24:44 37:57 ⛏ Fast Castle
12 846 12:02 21:40 41:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,800 32,145 24,275 6,300 88,520 100,990
32,155 23,995 16,865 3,235 76,250 85,355
28,220 32,738 12,190 2,440 75,588 95,372
26,315 18,365 23,545 3,455 71,680 80,665
26,130 18,900 21,915 3,290 70,235 95,483
14,160 15,680 7,135 3,185 40,160 42,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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