AoeStats
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Arabia

508379865Analyzed
1v1 RM · 10d ago on Sep 22, 2026· 84m 40s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1365
+16
🇫🇷 Celts · France
1365
-16
Player eAPM Actions Feudal Castle Imperial Opening
62 5,218 8:56 23:18 49:45 ⚔ Scouts into Skirms
28 2,393 10:01 23:30 45:31 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
48,850 37,351 18,990 8,435 113,626 114,346
61,100 32,340 12,375 4,515 110,330 114,385
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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