AoeStats
← 知耻而后勇喜笑颜开

Arabia

508159609Analyzed
1v1 RM · 11d ago on Sep 21, 2026· 43m 51s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Turks · Peru
1338
+19
1400
-19
Player eAPM Actions Feudal Castle Imperial Opening
61 2,656 9:22 21:52 39:15 ⚔ M@A into Skirms into Archers into Scouts
54 2,360 8:33 23:51 38:29 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
18,010 11,723 5,120 1,925 36,778 39,419
13,055 12,135 6,175 955 32,320 35,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.