AoeStats
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Arena

507856121Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 26m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇧 Spanish · Lebanon
1136
+16
🇪🇪 Celts · Estonia
1076
+49
🇬🇧 Gurjaras · United Kingdom
1056
+19
🇪🇸 Turks · Spain
1193
-20
1114
-17
🇲🇽 Cumans · Mexico
1080
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,132 11:16 15:03 — ⛏ Fast Castle
42 1,115 10:05 14:10 — ⛏ Fast Castle
35 912 10:46 23:23 — ⚔ Archers FC
35 913 10:48 15:38 — ⛏ Fast Castle
28 743 12:09 15:45 — ⛏ Fast Castle
21 541 10:28 15:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,500 5,265 2,665 420 15,850 17,424
6,655 4,280 2,055 200 13,190 14,142
6,260 4,255 1,350 1,300 13,165 14,193
4,505 6,021 835 300 11,661 11,585
5,170 4,470 560 850 11,050 12,172
5,275 3,655 1,150 850 10,930 11,639
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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