AoeStats
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Arena

504938730Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 25m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1120
+14
🇨🇳 Spanish · China
1102
+14
1099
+15
🇺🇸 Franks · United States
1047
+17
🇲🇽 Huns · Mexico
1107
-17
🇨🇳 Mongols · China
1073
-27
🇷🇺 Britons · Russia
1046
-14
🇲🇽 Bulgarians · Mexico
1040
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 880 9:03 17:45 — ⛏ Fast Castle
32 806 8:32 17:06 — ⛏ Fast Castle
31 776 10:32 15:12 — ⛏ Fast Castle
28 696 11:30 15:08 — ⛏ Fast Castle
25 637 10:14 14:31 — ⛏ Fast Castle
17 435 10:35 14:35 — ⛏ Fast Castle
16 397 9:53 14:15 — ⛏ Fast Castle
13 315 10:32 16:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,675 5,575 690 400 14,340 15,723
5,785 5,125 520 2,350 13,780 16,011
6,400 5,350 250 1,080 13,080 14,706
3,950 4,473 2,410 650 11,483 12,150
5,175 3,780 1,375 200 10,530 11,697
4,875 3,280 1,075 710 9,940 10,640
4,630 2,492 990 650 8,762 9,298
3,450 2,690 1,030 30 7,200 7,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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