AoeStats
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Team Islands

503325377Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 66m 19s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1101
+13
🇨🇱 Byzantines · Chile
1067
+15
🇨🇱 Spanish · Chile
1067
+15
🇨🇴 Portuguese · Colombia
1063
-15
🇨🇴 Dravidians · Colombia
1043
-14
🇨🇴 Vikings · Colombia
1034
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,654 11:48 15:40 32:32 ⛏ Fish Boom FC
35 2,333 12:18 17:37 32:58 ⛏ Fish Boom into Fire Galleys FC
30 2,021 13:56 18:25 25:12 ⛏ Fish Boom FC into Fast Imp
26 1,700 13:24 17:20 21:44 ⛏ Fish Boom FC into Fast Imp
21 1,401 11:41 16:30 27:53 ⛏ Fish Boom FC
17 1,116 12:46 19:40 33:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,800 35,010 21,745 6,775 100,330 115,531
22,480 31,445 22,180 2,750 78,855 86,934
19,080 23,565 23,956 6,275 72,876 85,875
13,450 35,310 15,015 1,155 64,930 101,694
12,525 19,305 20,145 2,915 54,890 64,920
17,320 20,010 12,665 4,265 54,260 64,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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