AoeStats
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Arabia

503129086Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 40m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1103
+11
🇨🇳 Berbers · China
1003
+16
🇷🇺 Inca · Russia
1000
-42
🇩🇪 Portuguese · Germany
1000
-42
Player eAPM Actions Feudal Castle Imperial Opening
48 1,958 8:55 18:30 34:27 ⛏ Fast Castle
27 1,101 12:04 21:45 38:37 ⛏ Fast Castle
21 863 10:56 26:13 —
7 285 10:50 24:32 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,250 15,851 9,600 2,050 42,751 54,357
15,285 7,650 4,235 1,600 28,770 35,308
12,950 9,912 4,510 1,025 28,397 35,120
4,490 2,610 290 0 7,390 10,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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