AoeStats
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Lombardia

507951678Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 61m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1009
+14
🇹🇷 Magyars · Türkiye
958
+15
🇵🇱 Muisca · Poland
962
-15
🇺🇸 Romans · United States
949
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,534 11:52 16:53 37:10 ⛏ Fast Castle
38 2,347 11:41 15:53 38:59 ⛏ Fast Castle
25 1,553 10:50 25:42 47:10 ⚔ Archer Rush
11 702 15:19 21:11 30:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,050 23,704 13,295 2,900 57,949 94,437
20,480 19,520 5,685 2,490 48,175 50,691
15,545 11,419 11,300 1,450 39,714 54,443
10,435 9,919 1,915 2,660 24,929 27,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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