AoeStats
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Black Forest

507947512Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 42m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Muisca · Poland
947
+15
🇺🇸 Romans · United States
933
+16
🇨🇿 Bohemians · Czechia
996
-38
🇨🇿 Franks · Czechia
855
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,147 12:43 22:54 39:16 ⛏ Fast Castle
21 892 11:11 17:27 34:30 ⛏ Fast Castle
18 759 10:42 20:50 33:36 ⛏ Fast Castle
11 483 13:52 23:32 42:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,070 16,968 12,030 2,385 49,453 57,443
11,505 12,447 3,555 2,410 29,917 33,491
8,025 12,576 5,890 2,825 29,316 36,145
12,380 9,323 5,245 1,750 28,698 37,862
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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