AoeStats
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Black Forest

507776795Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 54m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Tupi · Poland
934
+13
🇺🇸 Romans · United States
920
+13
🇩🇪 Spanish · Germany
862
-13
🇩🇪 Romans · Germany
857
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 1,072 12:30 17:34 — ⛏ Fast Castle
19 1,024 10:34 17:57 34:12 ⛏ Fast Castle
11 620 12:27 18:42 33:00 ⛏ Fast Castle
11 601 14:35 22:28 41:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,120 11,652 23,270 2,640 67,682 71,674
20,940 24,145 10,020 3,370 58,475 70,865
16,935 13,551 6,820 3,035 40,341 48,900
9,875 3,021 2,615 2,710 18,221 20,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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