AoeStats
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Lombardia

507769989Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 49m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Armenians · Mexico
962
+15
🇲🇽 Persians · Mexico
944
+16
🇵🇱 Mapuche · Poland
950
-16
🇺🇸 Romans · United States
935
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,360 11:12 33:45 46:59
23 1,132 11:42 20:35 — ⚔ Skirmisher Rush
20 964 10:34 18:25 48:16 ⚔ Archer Rush
8 408 11:15 36:39 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,475 10,110 6,230 1,625 35,440 50,776
19,325 7,224 5,780 850 33,179 37,997
10,185 8,948 1,160 1,825 22,118 23,124
4,500 4,861 300 565 10,226 12,587
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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