AoeStats
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Arena

509939235Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 41m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1154
+12
🇦🇷 Vietnamese · Argentina
1127
+13
🇩🇪 Britons · Germany
1119
+14
🇮🇳 Turks · India
1032
+17
🇨🇱 Vietnamese · Chile
1096
-15
🇺🇸 Bohemians · United States
1087
-15
🇨🇭 Mongols · Switzerland
1069
-14
🇨🇴 Berbers · Colombia
1016
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,736 12:06 16:19 34:10 ⛏ Fast Castle
27 1,124 13:23 18:24 36:31 ⛏ Fast Castle
26 1,066 10:36 15:17 37:01 ⛏ Fast Castle
26 1,081 11:17 16:52 28:57 ⛏ Fast Castle
25 1,042 10:42 15:55 29:07 ⛏ Fast Castle
24 1,001 12:16 17:17 31:43 ⛏ Fast Castle
19 766 11:02 14:56 29:03 ⛏ Fast Castle
14 594 11:07 17:12 28:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,285 14,590 9,370 3,775 54,020 60,284
21,920 13,345 12,035 2,200 49,500 53,058
21,655 13,698 9,225 2,890 47,468 51,668
21,615 12,345 8,775 2,150 44,885 51,155
17,360 15,186 7,885 1,655 42,086 47,670
16,960 18,025 3,455 1,205 39,645 45,776
16,470 12,570 5,525 850 35,415 39,166
11,285 12,685 4,800 2,350 31,120 32,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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