AoeStats
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Arena

507167770Analyzed
2v2 RM · 16d ago on Sep 16, 2026· 31m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Goths · Venezuela
912
+10
🇺🇸 Celts · United States
828
+12
🇺🇸 Turks · United States
767
-11
🇺🇸 Teutons · United States
757
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 931 11:51 18:28 — ⛏ Fast Castle
16 520 11:35 16:55 — ⛏ Fast Castle
12 369 9:16 18:32 29:45 ⛏ Fast Castle
10 312 10:16 19:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,880 17,830 1,970 850 28,530 29,260
9,140 5,460 1,720 2,050 18,370 21,281
7,900 6,315 2,140 870 17,225 19,357
7,410 5,210 1,785 850 15,255 19,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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