AoeStats
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MegaRandom

507164597Analyzed
2v2 RM · 16d ago on Sep 16, 2026· 28m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Goths · Venezuela
897
+15
🇺🇸 Huns · United States
809
+19
🇺🇸 Japanese · United States
867
-43
🇺🇸 Franks · United States
867
-43
Player eAPM Actions Feudal Castle Imperial Opening
27 757 14:11 25:56 — ⚔ Drush into Scouts
23 657 13:21 21:38 — ⚔ Drush FC into Skirms
13 377 10:56 17:56 — ⛏ Fast Castle
9 251 11:01 22:58 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,480 5,130 1,640 750 14,000 15,983
6,495 3,755 990 100 11,340 14,872
5,985 3,010 1,195 0 10,190 11,016
3,850 2,781 600 0 7,231 7,688
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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