AoeStats
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Arena

503904940Analyzed
2v2 RM · 1mo ago on Sep 2, 2026· 26m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Goths · Venezuela
885
+12
🇺🇸 Celts · United States
859
+13
🇨🇱 Portuguese · Chile
827
-13
🇨🇱 Mapuche · Chile
781
-12
Player eAPM Actions Feudal Castle Imperial Opening
19 503 10:26 19:17 — ⚔ FC into Archers
14 372 12:09 18:36 — ⛏ Fast Castle
11 283 9:35 20:42 —
9 252 18:13 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,325 4,860 1,040 805 13,030 13,892
4,900 4,930 1,405 700 11,935 13,940
5,530 3,955 720 750 10,955 12,517
3,290 2,945 110 265 6,610 10,176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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