AoeStats
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Black Forest

503506088Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 66m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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909
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861
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🇺🇸 Celts · United States
861
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729
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770
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🇧🇷 Inca · Brazil
665
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Player eAPM Actions Feudal Castle Imperial Opening
20 1,313 15:19 19:32 26:22 ◆ FC into Fast Imp
14 932 12:29 25:52 38:15 ⛏ Fast Castle
14 920 12:15 17:41 33:59 ⛏ Fast Castle
11 703 15:22 28:23 49:18 ⚔ Skirmisher Rush
10 632 14:17 27:29 42:12 ⚔ Archer Rush
9 592 13:33 24:31 36:57 ⚔ Drush
9 608 12:51 25:45 37:40
9 573 15:14 22:35 48:33 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
22,510 34,413 29,160 2,995 89,078 100,467
32,220 28,435 21,980 4,175 86,810 87,889
41,485 16,599 13,375 1,725 73,184 76,900
19,225 20,773 12,480 3,255 55,733 62,585
24,955 12,629 6,765 2,630 46,979 53,895
13,525 19,138 11,035 2,280 45,978 117,723
16,625 10,419 8,805 1,635 37,484 40,668
14,305 10,687 6,880 2,800 34,672 43,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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