AoeStats
← Smokey

Black Forest

506832536Analyzed
3v3 RM · 17d ago on Sep 15, 2026· 64m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
693
+29
🇺🇸 Burgundians · United States
656
+18
🇨🇳 Saracens · China
569
+21
🇫🇷 Vietnamese · France
769
-22
🇦🇺 Burgundians · Australia
693
-18
🇸🇮 Britons · Slovenia
610
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,580 11:33 21:46 34:59 ⛏ Fast Castle
21 1,349 17:52 26:49 38:02 ⛏ Fast Castle
17 1,119 16:28 26:37 38:13 ⛏ Fish Boom FC
16 1,036 14:16 24:35 36:55 ⛏ Fast Castle
11 695 14:25 23:51 34:47 ⛏ Fish Boom FC
10 619 12:29 20:49 34:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,805 26,118 18,005 2,175 83,103 84,842
25,295 21,644 20,995 3,880 71,814 81,152
24,110 16,500 22,905 1,670 65,185 93,997
21,185 25,355 10,995 2,835 60,370 63,319
15,100 22,405 15,790 2,950 56,245 81,516
20,045 13,389 14,980 2,440 50,854 82,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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