AoeStats
← Smokey

Hill Fort

505075284Analyzed
3v3 RM · 25d ago on Sep 7, 2026· 77m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
23 1,760 13:02 21:23 38:00 ⛏ Fast Castle
15 1,155 10:32 21:03 38:17 ⛏ Fast Castle
13 1,004 16:40 35:12 44:14
9 684 13:31 21:11 31:07 ⛏ Fast Castle
8 654 13:24 18:58 30:52 ⛏ Fast Castle
6 452 19:06 24:02 51:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,965 28,295 23,950 6,050 95,260 114,115
21,855 13,005 9,280 2,075 46,215 56,702
18,570 11,385 12,635 1,920 44,510 51,688
15,345 12,085 8,890 2,950 39,270 46,404
8,900 11,565 9,215 2,150 31,830 43,837
8,635 10,100 1,890 1,410 22,035 38,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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