AoeStats
← Smokey

Arena

505044862Analyzed
3v3 RM · 24d ago on Sep 7, 2026· 65m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Celts · Brazil
891
+7
🇧🇷 Bulgarians · Brazil
659
+14
🇧🇷 Berbers · Brazil
614
+16
🇷🇴 Persians · Romania
661
-13
🇸🇮 Britons · Slovenia
638
-12
🇶🇦 Malians · Qatar
629
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 1,652 11:08 23:18 37:41 ⚔ M@A into Archers
21 1,353 11:40 21:16 38:05 ⛏ Fast Castle
19 1,257 10:40 24:33 48:37 ⚔ Archers into Skirms
11 744 12:47 18:32 35:27 ⛏ Fast Castle
10 677 10:59 29:42 43:38 ⚔ Drush
8 558 15:04 20:09 46:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,435 21,135 9,470 2,855 62,895 91,878
25,470 18,665 15,135 2,830 62,100 70,411
18,035 22,545 5,385 2,875 48,840 62,709
20,370 13,110 10,645 1,700 45,825 60,085
16,095 14,310 8,185 2,065 40,655 53,399
9,750 13,830 13,345 2,050 38,975 74,332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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