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MegaRandom

509302793Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 23m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Italians · Taiwan
1685
+13
🇦🇷 Bohemians · Argentina
1649
+14
🇹🇼 Shu · Taiwan
1586
+17
🇹🇼 Malians · Taiwan
1575
+17
🇫🇮 Georgians · Finland
1661
-17
🇨🇳 Aztecs · China
1620
-16
🇦🇺 Bengalis · Australia
1608
-15
🇲🇴 Celts · Macao SAR China
1539
-13
Player eAPM Actions Feudal Castle Imperial Opening
85 2,001 9:09 — — ⚔ Archer Rush
69 1,633 9:42 — — ⚔ Archer Rush
67 1,586 9:09 20:54 — ⚔ Scout Rush
60 1,403 8:50 — — ⚔ Scout Rush
55 1,296 8:54 — — ⚔ Scout Rush
54 1,272 8:47 — — ⚔ Scout Rush
54 1,274 9:23 — — ⚔ Archer Rush
35 825 9:41 — — ⚔ M@A into Towers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,955 3,845 370 0 12,170 12,756
6,355 4,548 990 100 11,993 12,014
5,060 4,705 2,010 0 11,775 12,140
4,635 3,944 1,965 190 10,734 11,093
4,240 4,193 2,100 125 10,658 10,923
6,745 3,435 150 125 10,455 10,946
4,860 3,830 50 125 8,865 9,678
3,370 2,966 170 770 7,276 8,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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