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MegaRandom

509294997Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 45m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
1696
+9
🇦🇷 Poles · Argentina
1659
+10
🇹🇼 Aztecs · Taiwan
1590
+13
🇹🇼 Portuguese · Taiwan
1579
+13
🇹🇷 Maya · Türkiye
1616
-15
🇩🇪 Gurjaras · Germany
1546
-12
🇺🇸 Bohemians · United States
1475
-9
🇺🇸 Burmese · United States
1466
-9
Player eAPM Actions Feudal Castle Imperial Opening
53 2,386 10:56 15:00 28:21 ⛏ Fast Castle
50 2,255 13:25 17:42 31:12 ⛏ Fish Boom FC
43 1,942 11:14 15:23 31:35 ⚔ FC into Archers
41 1,829 10:12 21:34 34:33 ⚔ Scout Rush
40 1,797 14:47 21:56 29:39 ⛏ Fish Boom FC
34 1,513 10:17 14:36 29:38 ⛏ Fast Castle
33 1,504 12:04 18:08 35:50 ◆ FC into Galleys
31 1,384 10:41 16:01 33:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,090 25,572 15,930 1,555 62,147 65,372
18,945 24,931 13,240 2,950 60,066 63,197
25,895 13,239 9,910 4,605 53,649 56,284
27,635 11,883 12,270 1,285 53,073 57,665
16,230 20,796 12,760 1,460 51,246 53,710
16,515 16,505 8,065 2,150 43,235 47,810
14,875 16,894 9,385 1,855 43,009 52,114
11,775 13,950 12,090 1,270 39,085 47,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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