AoeStats
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Arena

508828769Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 52m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Goths · Taiwan
1681
+9
🇦🇷 Dravidians · Argentina
1664
+10
🇹🇼 Cumans · Taiwan
1605
+12
🇹🇼 Inca · Taiwan
1446
+18
🇹🇷 Persians · Türkiye
1571
-14
🇩🇪 Saracens · Germany
1550
-14
🇬🇧 Sicilians · United Kingdom
1511
-12
🇮🇹 Bengalis · Italy
1436
-9
Player eAPM Actions Feudal Castle Imperial Opening
65 3,414 10:00 14:21 29:32 ⛏ Fast Castle
48 2,533 8:31 20:29 30:42 ⛏ Fast Castle
47 2,484 11:06 16:10 30:25 ⛏ Fast Castle
43 2,257 10:35 19:39 35:45 ⚔ FC into Skirms
43 2,281 9:36 13:17 28:52 ⛏ Fast Castle
38 2,012 8:22 21:00 33:28 ⚔ Towers into Archers
37 1,939 8:27 23:26 42:18 ⚔ Towers into Archers
33 1,716 9:57 13:40 35:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,535 31,430 31,350 6,350 106,665 117,912
47,045 24,086 33,660 1,730 106,521 124,369
35,665 30,024 18,890 6,405 90,984 102,988
43,895 22,400 14,280 2,900 83,475 86,784
30,145 34,795 6,340 3,500 74,780 81,840
28,870 28,030 11,515 3,775 72,190 89,825
32,585 18,017 10,315 1,910 62,827 68,077
26,540 11,675 13,180 3,185 54,580 56,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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