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Arena

508464166Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 79m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Random · Taiwan
1702
+9
🇦🇷 Random · Argentina
1652
+11
🇹🇼 Chinese · Taiwan
1608
+12
🇭🇰 Shu · Hong Kong SAR China
1570
+14
🇬🇧 Random · United Kingdom
1609
-14
🇮🇳 Random · India
1547
-12
🇮🇳 Vikings · India
1488
-10
🇮🇳 Hindustanis · India
1481
-10
Player eAPM Actions Feudal Castle Imperial Opening
57 4,501 10:03 14:24 29:01 ⛏ Fast Castle
52 4,153 11:15 14:57 31:04 ⛏ Fast Castle
51 4,071 10:55 14:33 28:20 ⛏ Fast Castle
49 3,869 10:16 14:58 26:48 ⛏ Fast Castle
48 3,816 10:54 15:33 27:08 ⛏ Fast Castle
43 3,444 9:15 12:51 43:28 ⛏ Fast Castle
38 3,051 10:46 14:38 47:59 ⛏ Fast Castle
35 2,819 10:03 13:45 28:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,205 48,655 21,900 3,100 151,860 165,212
53,160 55,760 26,030 8,150 143,100 148,619
50,775 58,853 19,790 4,545 133,963 144,872
40,805 41,259 36,485 5,570 124,119 141,285
34,475 46,132 25,880 1,690 108,177 123,371
40,865 46,463 5,340 2,270 94,938 104,977
29,820 48,565 12,295 2,635 93,315 111,762
17,320 44,090 16,770 6,960 85,140 91,649
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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