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Pilgrims

508447476Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 40m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Byzantines · Taiwan
2059
+5
🇦🇷 Bengalis · Argentina
1669
+18
🇹🇼 Spanish · Taiwan
1640
+18
🇹🇼 Saracens · Taiwan
1608
+19
1989
-26
🇨🇱 Ethiopians · Chile
1689
-14
🇨🇱 Bulgarians · Chile
1634
-11
1551
-9
Player eAPM Actions Feudal Castle Imperial Opening
48 1,955 11:36 15:11 — ⛏ Fish Boom FC
45 1,830 11:49 16:07 27:10 ⛏ Fish Boom FC
44 1,805 11:37 16:04 33:40 ⛏ Fish Boom FC
40 1,615 11:11 19:28 38:19 ⛏ Fish Boom FC
39 1,584 8:46 21:12 33:15 ⛏ Fish Boom into Fire Galleys FC
38 1,563 11:17 17:46 36:58 ⛏ Fish Boom FC
38 1,563 11:14 17:02 36:40 ⛏ Fish Boom FC
32 1,325 12:57 16:52 33:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,770 14,604 11,865 3,060 50,299 53,648
17,040 17,605 9,200 3,310 47,155 48,869
20,485 15,090 9,725 1,175 46,475 49,499
18,365 17,008 8,035 1,745 45,153 48,267
8,225 23,303 9,790 350 41,668 41,345
12,475 16,075 7,785 1,075 37,410 41,831
13,530 16,021 3,525 1,150 34,226 34,992
13,710 11,921 4,960 1,815 32,406 33,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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