AoeStats
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Nomad

508395800Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 29m 37s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1685
+13
🇨🇦 Koreans · Canada
1616
+16
🇺🇸 Dravidians · United States
1502
+20
🇩🇰 Italians · Denmark
1487
+20
🇦🇷 Spanish · Argentina
1667
-20
🇹🇼 Turks · Taiwan
1601
-17
🇹🇷 Wu · Türkiye
1578
-16
🇭🇰 Persians · Hong Kong SAR China
1569
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 1,492 13:45 17:32 — ⛏ Fish Boom FC into Fire Galleys
48 1,423 12:04 16:53 — ⛏ Fish Boom FC
45 1,336 12:38 17:25 — ⛏ Fish Boom FC
43 1,263 14:50 18:45 — ⛏ Fish Boom FC
37 1,093 15:40 22:40 — ⛏ Fish Boom into Fire Galleys FC
35 1,050 13:30 18:22 — ⛏ Fish Boom FC
33 964 13:40 17:37 — ⛏ Fish Boom FC
27 813 15:41 19:57 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,235 9,157 4,155 500 23,047 23,923
6,300 8,378 1,805 1,300 17,783 18,017
7,200 7,049 1,495 1,175 16,919 17,404
5,720 8,612 2,045 300 16,677 16,399
6,900 7,230 1,575 820 16,525 17,558
4,860 4,727 850 1,310 11,747 11,973
4,935 3,611 1,665 1,410 11,621 11,529
3,475 4,446 930 405 9,256 8,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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