AoeStats
← 恆浪蕩

Pilgrims

508266709Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 60m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1671
+12
🇭🇰 Lithuanians · Hong Kong SAR China
1598
+15
🇹🇼 Celts · Taiwan
1586
+15
🇹🇼 Spanish · Taiwan
1583
+15
🇹🇼 Malay · Taiwan
1594
-15
🇹🇼 Persians · Taiwan
1588
-16
1572
-14
🇹🇼 Byzantines · Taiwan
1520
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 3,474 17:07 27:06 45:02 ⚔ Fish Boom into Archers FC
45 2,707 11:59 15:55 39:12 ⛏ Fish Boom FC
45 2,693 10:09 18:37 38:19 ⛏ Fish Boom into Galleys FC
40 2,422 12:37 19:51 26:00 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
39 2,333 12:27 17:33 42:19 ⛏ Fish Boom FC
35 2,127 8:53 33:51 — ⚔ Fish Boom into M@A
32 1,964 21:25 30:46 — ⛏ Fish Boom FC
31 1,878 10:55 14:48 42:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
45,910 17,646 20,680 10,520 94,756 105,667
24,700 30,165 31,505 420 86,790 94,187
34,330 27,854 10,805 3,980 76,969 78,721
39,305 16,277 13,600 5,050 74,232 80,592
27,390 18,275 13,015 4,710 63,390 69,910
25,420 28,822 5,175 3,020 62,437 63,596
14,520 21,219 3,955 1,140 40,834 51,282
10,200 15,278 3,330 905 29,713 29,912
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.