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MegaRandom

508250497Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 30m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
1683
+13
1677
+14
🇧🇪 Wei · Belgium
1657
+14
🇨🇳 Malians · China
1646
+15
🇦🇷 Teutons · Argentina
1692
-16
🇭🇰 Maya · Hong Kong SAR China
1610
-14
🇹🇼 Bulgarians · Taiwan
1597
-13
🇹🇼 Italians · Taiwan
1593
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 1,822 9:34 21:54 — ⚔ Archer Rush
54 1,658 10:50 22:59 — ⚔ Fish Boom into Scouts
52 1,599 9:40 23:33 — ⚔ Archer Rush
48 1,479 9:20 24:04 — ⚔ Scout Rush
47 1,462 11:28 23:49 — ⚔ Fish Boom into Archers
43 1,331 10:41 25:27 — ⚔ Fish Boom into Archers
43 1,319 11:54 15:44 — ⛏ Fish Boom FC
36 1,124 11:38 16:04 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
10,445 8,067 2,785 850 22,147 22,030
7,800 7,970 4,350 200 20,320 20,945
8,525 9,302 1,575 235 19,637 21,620
8,420 6,787 3,050 325 18,582 20,033
8,970 5,429 2,865 920 18,184 18,597
5,950 7,837 2,355 235 16,377 17,853
9,005 4,888 2,030 225 16,148 16,330
4,925 5,032 1,565 135 11,657 13,078
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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