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MegaRandom

508240122Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 44m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
1752
+12
1751
+12
1646
+16
🇲🇽 Gurjaras · Mexico
1613
+17
🇦🇷 Vikings · Argentina
1729
-17
🇭🇰 Bulgarians · Hong Kong SAR China
1641
-14
🇹🇼 Maya · Taiwan
1627
-13
🇹🇼 Tatars · Taiwan
1622
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 2,585 13:15 17:03 40:23 ⚔ FC into Archers
55 2,419 13:03 16:49 34:31 ⛏ Fast Castle
50 2,230 12:58 17:46 — ⛏ Fast Castle
48 2,148 14:28 18:02 30:19 ⛏ Fast Castle
47 2,063 14:20 18:32 — ⛏ Fast Castle
43 1,914 13:35 18:00 36:19 ⛏ Fast Castle
41 1,812 14:36 27:54 40:53 ⚔ Towers FC
33 1,478 13:06 30:17 — ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
34,075 19,418 3,235 820 57,548 61,030
15,915 19,029 6,160 2,525 43,629 44,261
16,450 15,762 3,305 1,970 37,487 38,133
12,275 15,466 6,980 975 35,696 37,178
13,200 13,766 4,835 955 32,756 33,548
17,805 7,323 5,700 300 31,128 30,466
9,040 9,182 895 2,175 21,292 23,254
5,545 5,486 1,400 630 13,061 14,203
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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