AoeStats
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MegaRandom

507454994Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 37m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saracens · Taiwan
1678
+21
🇦🇷 Teutons · Argentina
1631
+23
🇹🇼 Muisca · Taiwan
1616
+23
🇹🇼 Poles · Taiwan
1564
+26
🇫🇷 Cumans · France
1833
-25
🇨🇳 Mongols · China
1807
-24
1761
-22
🇬🇧 Ethiopians · United Kingdom
1745
-22
Player eAPM Actions Feudal Castle Imperial Opening
51 1,927 9:18 21:53 37:20 ⚔ Archer Rush
51 1,921 8:25 21:42 — ⚔ Scout Rush
45 1,674 9:23 26:48 — ⚔ Tower Rush
42 1,578 10:26 16:33 — ⛏ Fast Castle
42 1,582 9:27 25:51 — ⚔ Scouts into Towers
41 1,526 8:51 27:52 — ⚔ Archer Rush
37 1,373 9:08 23:34 — ⛏ Fast Castle
0 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
16,285 6,821 8,045 100 31,251 32,434
15,245 7,452 7,570 750 31,017 32,124
9,500 11,309 7,100 150 28,059 31,373
10,395 8,890 1,020 2,425 22,730 24,259
6,500 5,834 3,250 1,950 17,534 22,836
4,810 4,624 3,605 350 13,389 13,712
4,235 2,326 400 2,125 9,086 9,637
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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