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Pilgrims

507220624Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 38m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Aztecs · Argentina
1623
+12
🇹🇼 Portuguese · Taiwan
1589
+13
🇹🇼 Burgundians · Taiwan
1579
+13
🇲🇽 Dravidians · Mexico
1565
+14
🇨🇳 Vikings · China
1610
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🇯🇵 Poles · Japan
1528
-13
🇨🇳 Berbers · China
1487
-12
🇨🇳 Armenians · China
1458
-10
Player eAPM Actions Feudal Castle Imperial Opening
60 2,319 11:37 18:11 35:55 ⚔ Fish Boom into Archers
52 2,016 11:46 15:25 34:15 ⛏ Fish Boom FC
40 1,555 10:47 14:50 28:54 ⛏ Fish Boom FC into Fire Galleys
39 1,500 11:31 15:22 — ⛏ Fish Boom FC into Galleys
37 1,424 11:39 16:08 — ⛏ Fish Boom FC
34 1,315 11:02 16:02 — ⛏ Fish Boom FC
32 1,243 11:56 16:21 38:20 ⛏ Fish Boom FC into Fire Galleys into Galleys
26 992 10:50 15:56 22:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,595 13,461 13,195 1,630 51,881 53,230
16,040 16,175 15,155 950 48,320 50,408
10,930 18,481 8,260 2,255 39,926 41,715
14,760 8,866 8,385 1,760 33,771 35,595
6,860 19,708 6,245 850 33,663 36,854
10,145 15,015 4,195 2,265 31,620 34,482
9,125 17,176 4,445 505 31,251 34,099
8,350 12,026 7,150 300 27,826 27,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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