AoeStats
← 恆浪蕩

Arena

507217853Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 48m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1645
+15
🇸🇻 Armenians · El Salvador
1592
+17
🇦🇷 Persians · Argentina
1552
+19
🇨🇳 Slavs · China
1541
+21
🇧🇴 Lithuanians · Bolivia
1646
-19
🇦🇷 Muisca · Argentina
1642
-19
🇹🇼 Hindustanis · Taiwan
1606
-17
🇻🇳 Vietnamese · Vietnam
1600
-17
Player eAPM Actions Feudal Castle Imperial Opening
78 3,819 10:36 14:31 30:07 ⛏ Fast Castle
50 2,432 10:01 14:12 29:46 ⛏ Fast Castle
49 2,416 10:56 14:38 29:57 ⛏ Fast Castle
46 2,230 10:28 14:58 30:55 ⛏ Fast Castle
43 2,098 11:28 15:56 41:11 ⛏ Fast Castle
43 2,096 11:08 14:53 27:40 ⛏ Fast Castle
28 1,381 8:02 22:03 47:31 ⚔ Towers FC
25 1,238 10:30 14:40 30:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,540 24,333 24,670 1,650 83,193 88,365
35,690 20,569 19,385 5,700 81,344 89,060
38,705 15,442 16,320 3,055 73,522 83,647
32,790 27,495 11,400 1,045 72,730 89,948
31,335 18,840 12,320 2,900 65,395 71,435
18,570 17,125 9,665 3,200 48,560 51,321
18,645 12,721 6,960 1,090 39,416 46,976
11,050 9,498 2,240 1,215 24,003 24,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.