AoeStats
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Arena

507214798Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 48m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1562
+17
🇦🇷 Poles · Argentina
1519
+19
🇹🇼 Vietnamese · Taiwan
1512
+19
🇹🇷 Mongols · Türkiye
1482
+20
🇦🇷 Wei · Argentina
1664
-22
🇹🇼 Armenians · Taiwan
1627
-21
🇹🇼 Georgians · Taiwan
1565
-18
🇹🇼 Persians · Taiwan
1453
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 3,026 10:12 14:30 26:40 ⛏ Fast Castle
61 2,982 10:57 16:48 35:35 ⛏ Fast Castle
49 2,394 10:09 14:48 27:20 ⛏ Fast Castle
48 2,321 10:29 13:58 32:42 ⛏ Fast Castle
44 2,138 10:16 14:00 29:39 ⛏ Fast Castle
42 2,072 8:14 22:15 33:31 ⚔ Towers FC
29 1,431 10:47 14:33 28:13 ⛏ Fast Castle
24 1,181 9:34 13:30 28:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,395 21,715 31,410 1,500 115,020 119,827
29,585 35,680 21,975 2,950 90,190 93,145
42,915 25,243 19,060 2,930 90,148 90,617
35,535 26,340 11,300 1,075 74,250 79,488
15,700 26,050 20,475 7,550 69,775 81,288
26,790 14,455 14,775 2,200 58,220 66,540
26,175 12,730 10,995 3,655 53,555 57,293
8,700 16,175 5,825 1,165 31,865 34,860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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