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Arena

506798092Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 57m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Slavs · Taiwan
1694
+8
🇭🇰 Bohemians · Hong Kong SAR China
1623
+10
🇦🇷 Aztecs · Argentina
1606
+11
🇹🇼 Chinese · Taiwan
1603
+11
🇻🇳 Persians · Vietnam
1545
-11
🇦🇺 Wu · Australia
1517
-11
🇦🇺 Goths · Australia
1510
-11
🇺🇸 Bulgarians · United States
1409
-7
Player eAPM Actions Feudal Castle Imperial Opening
51 2,938 11:01 14:33 27:30 ⛏ Fast Castle
46 2,657 10:52 14:58 28:32 ⛏ Fast Castle
41 2,333 10:32 14:16 28:08 ⛏ Fast Castle
41 2,337 10:35 14:09 28:04 ⛏ Fast Castle
38 2,159 10:07 14:10 27:49 ⛏ Fast Castle
35 2,016 11:23 14:56 27:49 ⛏ Fast Castle
28 1,589 10:33 14:37 29:10 ⛏ Fast Castle
27 1,556 10:24 13:49 28:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,115 33,875 23,695 8,190 109,875 111,442
55,880 20,795 21,590 4,850 103,115 108,467
46,415 27,325 15,510 1,060 90,310 107,450
41,060 20,299 18,910 950 81,219 95,520
21,580 31,261 20,265 6,885 79,991 105,204
27,740 24,185 8,200 3,760 63,885 67,304
14,750 17,688 12,460 2,070 46,968 52,386
14,685 17,336 9,825 1,255 43,101 49,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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