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Socotra

506795666Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 27m 25s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Magyars · Taiwan
1681
+13
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1607
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1589
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1586
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🇹🇷 Bengalis · Türkiye
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🇻🇳 Persians · Vietnam
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1574
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🇺🇸 Mongols · United States
1572
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Player eAPM Actions Feudal Castle Imperial Opening
69 1,903 14:53 — — ⚔ Archer Rush
64 1,760 9:02 20:53 — ⚔ Archer Rush
60 1,653 9:07 27:18 — ⚔ Scout Rush
60 1,653 9:25 23:13 — ⚔ Archer Rush
48 1,310 9:48 — — ⚔ Skirms into Archers
44 1,207 8:22 21:53 — ⚔ Scout Rush
41 1,132 20:07 24:40 — ⛏ Fast Castle
33 898 9:49 23:22 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,330 5,685 3,335 100 14,450 14,447
5,200 6,025 2,930 100 14,255 14,662
7,115 4,533 1,875 200 13,723 14,153
7,220 3,968 1,470 35 12,693 13,858
5,420 5,030 1,650 175 12,275 13,846
5,460 5,263 955 5 11,683 13,257
7,515 3,033 350 0 10,898 13,932
4,810 3,340 895 650 9,695 9,781
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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